Advanced MaterialX Script for QBCore/QBox/ESX (Escrow)

Advanced MaterialX Script for QBCore/QBox/ESX (Escrow)

$20.00

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Compatibility

  • Framework: QBCore / ESX / QBox

  • Inventory: ox_inventory / qb-inventory / lj-inventory / codem-inventory / quasar-inventory

  • Target/Pickup: ox_target / qb-target

Note: It is best to keep the compatibility section exact and definitive to reduce refund/complaint risk.

oggi-materialx is a premium event script designed for hosting planned and controlled PvP events on your server. Admins can start and manage the event through an admin management menu; players join via a command and receive a dedicated event loadout directly in their inventory. Once the event starts, it progresses through a 3-stage shrinking zone system (Yellow → Blue → Red). Players who die are automatically removed from the event and all event-given items are removed from their inventory. When the red zone fully closes, the final reward MaterialX item/object spawns and the remaining players can claim it.

Showcase Video:
Support Discord:

Core Logic (Event Flow)

  • Admin prepares and starts the event from the management menu
  • Players join the event using the command: /materialxjoin
  • Joined players automatically receive the event loadout (weapon/armor/bandage and ammo)
  • When the admin presses “Start”, the Yellow zone begins shrinking
  • After Yellow shrink completes, the Blue zone starts shrinking
  • After Blue shrink completes, the Red zone starts shrinking

During the event, if a player dies:

  • They are automatically removed from the event
  • The event-given loadout items are removed from their inventory
  • When the Red zone fully closes, the final reward MaterialX spawns
  • Players take MaterialX and the event ends

Key Features

Admin Management Menu

  • Start / stop / reset the event
  • Manage zone phases (Yellow/Blue/Red)
  • Toggle godmode, kill players, and send announcements
  • Track event status (participant count, active players, etc.)

Automatic Loadout System

  • Automatically gives the configured items to players upon joining
  • Automatic cleanup when the event ends or the player dies
  • Controlled item handling to reduce exploit risk

3-Stage Shrinking Zone

  • Progression: Yellow → Blue → Red
  • Each stage can be configured separately:
    • duration
    • shrink speed
    • start/end radius
    • damage/penalty logic
  • Smooth progression aligned with visuals and gameplay flow

Automatic Elimination and Cleanup

When a player dies, they are automatically:

  • removed from the event
  • stripped of the event loadout items
  • returned back to the normal world (spawn/teleport if enabled)

Final Reward: MaterialX Spawn

  • When the red zone fully closes, MaterialX item/object spawns
  • Players claim it and the event concludes
  • Reward/item name and pickup conditions are configurable via config

What Can You Customize via Config?

  • Join command, join requirements/limits
  • Loadout list (weapons, ammo, armor, items)

Zone stages:

  • Yellow/Blue/Red durations
  • radius values (start/end)
  • shrink speed
  • zone center coordinates / initial zone area
  • Inventory cleanup behavior on death/leave
  • Final MaterialX spawn settings (location, item/object, pickup method)
  • Log/Discord webhook settings
  • Notification texts / locale

Support & Updates

Support is provided via Discord:
Updates/announcements are shared on Discord.