Compatibility
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Framework: QBCore / ESX / QBox
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Inventory: ox_inventory / qb-inventory / lj-inventory / codem-inventory / quasar-inventory
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Target/Pickup: ox_target / qb-target
Note: It is best to keep the compatibility section exact and definitive to reduce refund/complaint risk.
oggi-materialx is a premium event script designed for hosting planned and controlled PvP events on your server. Admins can start and manage the event through an admin management menu; players join via a command and receive a dedicated event loadout directly in their inventory. Once the event starts, it progresses through a 3-stage shrinking zone system (Yellow → Blue → Red). Players who die are automatically removed from the event and all event-given items are removed from their inventory. When the red zone fully closes, the final reward MaterialX item/object spawns and the remaining players can claim it.
Showcase Video:
Support Discord:
Core Logic (Event Flow)
- Admin prepares and starts the event from the management menu
- Players join the event using the command: /materialxjoin
- Joined players automatically receive the event loadout (weapon/armor/bandage and ammo)
- When the admin presses “Start”, the Yellow zone begins shrinking
- After Yellow shrink completes, the Blue zone starts shrinking
- After Blue shrink completes, the Red zone starts shrinking
During the event, if a player dies:
- They are automatically removed from the event
- The event-given loadout items are removed from their inventory
- When the Red zone fully closes, the final reward MaterialX spawns
- Players take MaterialX and the event ends
Key Features
Admin Management Menu
- Start / stop / reset the event
- Manage zone phases (Yellow/Blue/Red)
- Toggle godmode, kill players, and send announcements
- Track event status (participant count, active players, etc.)
Automatic Loadout System
- Automatically gives the configured items to players upon joining
- Automatic cleanup when the event ends or the player dies
- Controlled item handling to reduce exploit risk
3-Stage Shrinking Zone
- Progression: Yellow → Blue → Red
- Each stage can be configured separately:
- duration
- shrink speed
- start/end radius
- damage/penalty logic
- Smooth progression aligned with visuals and gameplay flow
Automatic Elimination and Cleanup
When a player dies, they are automatically:
- removed from the event
- stripped of the event loadout items
- returned back to the normal world (spawn/teleport if enabled)
Final Reward: MaterialX Spawn
- When the red zone fully closes, MaterialX item/object spawns
- Players claim it and the event concludes
- Reward/item name and pickup conditions are configurable via config
What Can You Customize via Config?
- Join command, join requirements/limits
- Loadout list (weapons, ammo, armor, items)
Zone stages:
- Yellow/Blue/Red durations
- radius values (start/end)
- shrink speed
- zone center coordinates / initial zone area
- Inventory cleanup behavior on death/leave
- Final MaterialX spawn settings (location, item/object, pickup method)
- Log/Discord webhook settings
- Notification texts / locale
Support & Updates
Support is provided via Discord:
Updates/announcements are shared on Discord.