Compatibility
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Framework: QBCore / ESX / QBox
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Inventory: ox_inventory / qb-inventory / lj-inventory / codem-inventory / quasar-inventory
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Target/Pickup: ox_target / qb-target
oggi-materialx is a premium event script designed for hosting planned and controlled PvP events on your server. Admins can start and manage the event through an admin management menu; players join via a command and receive a dedicated event loadout directly in their inventory. Once the event starts, it progresses through a 3-stage shrinking zone system (Yellow → Blue → Red). Players who die are automatically removed from the event and all event-given items are removed from their inventory. When the red zone fully closes, the final reward MaterialX item/object spawns and the remaining players can claim it.
Showcase Video:
Support Discord:
Core Logic (Event Flow)
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Admin prepares and starts the event from the management menu
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Players join the event using the command: /materialxjoin
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Joined players automatically receive the event loadout (weapon/armor/bandage and ammo)
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When the admin presses “Start”, the Yellow zone begins shrinking
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After Yellow shrink completes, the Blue zone starts shrinking
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After Blue shrink completes, the Red zone starts shrinking
During the event, if a player dies:
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They are automatically removed from the event
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The event-given loadout items are removed from their inventory
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When the Red zone fully closes, the final reward MaterialX spawns
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Players take MaterialX and the event ends
Key Features
Admin Management Menu
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Start / stop / reset the event
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Manage zone phases (Yellow/Blue/Red)
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Toggle godmode, kill players, and send announcements
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Track event status (participant count, active players, etc.)
Automatic Loadout System
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Automatically gives the configured items to players upon joining
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Automatic cleanup when the event ends or the player dies
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Controlled item handling to reduce exploit risk
3-Stage Shrinking Zone
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Progression: Yellow → Blue → Red
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Each stage can be configured separately:
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duration
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shrink speed
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start/end radius
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damage/penalty logic
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Smooth progression aligned with visuals and gameplay flow
Automatic Elimination and Cleanup
When a player dies, they are automatically:
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removed from the event
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stripped of the event loadout items
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returned back to the normal world (spawn/teleport if enabled)
Final Reward: MaterialX Spawn
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When the red zone fully closes, MaterialX item/object spawns
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Players claim it and the event concludes
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Reward/item name and pickup conditions are configurable via config
What Can You Customize via Config?
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Join command, join requirements/limits
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Loadout list (weapons, ammo, armor, items)
Zone stages:
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Yellow/Blue/Red durations
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radius values (start/end)
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shrink speed
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zone center coordinates / initial zone area
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Inventory cleanup behavior on death/leave
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Final MaterialX spawn settings (location, item/object, pickup method)
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Log/Discord webhook settings
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Notification texts / locale
Support & Updates
Support is provided via Discord:
Updates/announcements are shared on Discord.